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Old Dec 05, 2008, 10:57 PM // 22:57   #21
Frost Gate Guardian
 
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Well technically there is kinda like a "save" feature in game. I have done if a few times but other times it failed. While you have the game on power down your PC. When you log onto the game again it may display something like "Guild wars failed to shutdown properly would you like to reconnect" and it will leave you right where you shutdown the previous time, but it doesn't always work
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Old Dec 06, 2008, 12:58 AM // 00:58   #22
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I'd say only have a save option if your alone in an explorable area/Dungeon. This kind of thing wouldn't work when you're in group with other players. I mean heck it's already single player with so many people running around with h&h.
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Old Dec 06, 2008, 01:20 AM // 01:20   #23
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Quote:
Originally Posted by dreg
For some people, it's not a big deal to leave your computer on for hours or days at a time, and therefor I can understand why it's not really an issue. For others, like me, it is.
learn to adapt or find a new game


but imo if u've been 3hrs in menagerie and have 60dp and have no clue how much longer it the dungeon is
then u mite as well restart it all over again

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Originally Posted by dreg
yeahhhh...I know they're there and I know how helpful they are. It's just that I usually try to figure things out for myself in a video game. But I guess if I'm wasting all this time and don't have the ability to go AFK and return to it the next day, it's probably my best bet.
thats respectable
but then be realistic and expect failed runs to happen
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Old Dec 06, 2008, 05:46 AM // 05:46   #24
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Besides some tech issues I can see anet having with this, I find this a very, VERY unrealistic suggestion simply cause you base it on the wrong facts.

You need 6 hours to complete something while you already said you might be approaching something in the wrong way. Instead of finding it out how to solve something in 2 hours, you are asking someone else to fix it for you.
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Old Dec 06, 2008, 09:14 AM // 09:14   #25
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I normally am just online until something happens. Not uncommon for me to hit the 4-5 hour mark before any group gets together for PvP. How would this affect me?

I mean really, I don't even consider those 4-5 hours as playtime.
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Old Dec 06, 2008, 06:51 PM // 18:51   #26
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Originally Posted by valence View Post
You need 6 hours to complete something while you already said you might be approaching something in the wrong way. Instead of finding it out how to solve something in 2 hours, you are asking someone else to fix it for you.
Apples and oranges. Looking up information online is having somebody else do the in-game work for me. This robs me of the sense of achievement I feel when I do something on my own. Having ArenaNet put in features that allow me to game at my own pace doesn't give me any of the answers at all; it merely creates an environment where I can enjoy a single player game and explore a dungeon without having to set aside a large chunk of time. I get that most people play GW for the community experience, but there are still some such as myself who picked it up because of the great options available for solo players. And here's the thing, since the plight of solo players isn't of much concern to party players, then why not keep the save options limited to solo players only? That way, everybody's a winner.

If it's too much to expect Arenanet to do this, then it can at least put in an effort to make towns closer to long dungeons such as RM, so that there isn't a long hike added to whatever time it takes to finish off a Master quest.

Last edited by Dreg; Dec 06, 2008 at 06:54 PM // 18:54..
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Old Dec 06, 2008, 07:07 PM // 19:07   #27
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Originally Posted by Arkantos View Post
Learn to read threads.

Anyways, it's an online game. I really doubt ANet can let you save. As for the outpost in the middle of a dungeon, I doubt they could do that either. Don't do a dungeon or something that takes time if you don't have a lot of time to spare.
I read the first line? But while a save feature would be nice, it just doesn't fit in with this genre of game.
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Old Dec 06, 2008, 07:13 PM // 19:13   #28
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If you are at -60dp in general, you are probably doing something wrong. Adapt your build and heroes to the dungeon and try again later.
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Old Dec 07, 2008, 03:45 AM // 03:45   #29
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Think of the end of the dungeon as a save point. In any RPGs, if you have trouble or take too long getting to the next save point, and you die/have to leave, you pretty much lost all your progress up to that point. Same with GW. The amount of time per sitting is already really low for GW, so I don't know what you want.
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Old Dec 07, 2008, 09:06 AM // 09:06   #30
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Why quit in the middle of a dungeon :S
To join some crap PUG later :S
And leave your current party alone :S

idea=fail Imo
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Old Dec 07, 2008, 09:19 AM // 09:19   #31
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Just dont do things that will take 3+ hrs unless you have 3+ hours to play before you must log off. GG
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Old Dec 07, 2008, 10:35 AM // 10:35   #32
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To the OP, I understand your pain due to a crappy internet connection. Your idea isn't exactly bad, however GW as a game is not designed to have save options as a possibility. It's essentially a multiplayer game with single player aspects. If you're with a group you can't afk anyway because you're letting them down. Joining a group, you are committing yourself to the time it takes. If you're doing it with henches, the suggestion to find a safe place and go afk was the best and most reasonable. It's what I do when I need to take a break in game; the game will wait for you.

Now, the fact that you have a crappy internet connection that will disconnect you is definitely a bad thing, however that is not something that Anet can help. There is absolutely no reason for them to implement a brand new feature that isn't necessary just because you have a bad connection...
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